![]() Petrifying an enemy earns the player less EXP. While party members turn gray when petrified, enemies will retain their default color scheme. Petrified targets are flagged as dead they cannot act, take damage, or recover HP. Inflicts Petrify and moderate non-elemental damage. Inflicts minor non-elemental damage and instant Petrify. Restores HP equal to caster's current HP and cures all statuses (including Petrify). Inflicts Petrify on one target with 68% accuracy. ![]() Inflicts major Earth elemental damage as well as Petrify with 32% accuracy. Petrified enemies are considered defeated but do not yield EXP. The Contain Materia has the effect, and the player can either add the effect to physical attacks or prevent against it by pairing it with the Added Effect Materia. If the character gains All Lucky 7s right as they are about to petrify due to Slow-Numb, they will keep attacking even after the Petrification takes effect as long as there are enemies present. When petrified, targets cannot not gain or lose HP or MP, and not be applied with any other status effect except Small. The Petrify status flags the target as defeated. Cures Petrify as well as many other statuses. Sacrifices user to fully restore HP and remove all statuses (including Petrify). The only other status a petrified character can receive is Death.Ĭures Petrify as well as many other statuses.Ĭures Petrify as well as other statuses at the cost of sacrificing the user. However, the only attack that can deal damage to them in this state is the Ultima Weapon all other attacks do 0 damage. Petrify makes virtually every attack made to the target have a perfect hit rate if they are not unblockable already. The Petrify status is the source of the Ultima Weapon and Petrify glitch. ![]() Inflicts moderate non-elemental damage and petrify. Monsters with petrify set are just killed, and cannot be healed. Petrified targets cannot be attacked by conventional attacks only those that are specifically designed to be able to hit characters with petrify can be directed at them. Petrified characters keep their HP score, but can no longer act, nor can they Cover for other allies. This is the first game in which petrify and death can be inflicted at the same time, albeit only by Exdeath.Ĭharacters with petrify set are considered 'dead', and a party of four statues equals a Game Over. Some enemies, such as Objet d'Arts, are stone-based, and items and magic that would normally cure the petrify status will instantly kill them. The Petrify status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor. Inflicts Petrify on a target, but must be used with a bow. Group-cast Break is not possible in the 3D versions. Inflicts Petrify on 1 target or all targets. The Break spell inflicts Stone, and the status will remove Float, Blind, and Silence, but not Focus, Bluff, Bravery, Faith, or Bubble. Stone is the status once a character is petrified. The Petrify status acts like Gradual Petrify, eventually turning a character to stone if enough turns pass. In the 3D versions, Petrify and Stone exist as separate status ailments. This status will remove all other statuses except Toad, Mini, Pig, Blind, Silence, and Float. Counts as a KO for determining "game over". A character inflicted by Petrify cannot act, and is not a valid target except for effects that can remove the status. The status will make the characters appear to be made of stone, and monsters inflicted by Petrify will be removed from the battle and treated as KO. Tellah's Esuna fails to reverse the spell, but the twins are healed by the Elder of Mysidia. The status itself immediately turns the victim to stone. The Petrify status is a plot device used when Palom and Porom Twincast Break on themselves.
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